![]() For starters, the levels are full of cliches: exploding barrels, sewers and keycards. It may not betray the constrictions it sets itself but it doesn’t have to go out of its way to tease the player that this isn’t Duke Nukem Forever.Įven if we’re going to judge it on its platform game merits, it doesn’t fare as well as it should. Which also means it can often feel a little frustrating, having to find an alternative way to get past objects despite there being a huge gap just two feet away, or running past an enemy mutant on a different level and having no chance to shoot him there and then. ![]() Think back to games such as Pandemonium or Klonoa on the PlayStation and you’ll get the idea. It’s ostensibly a 2D horizontal platform game working in a 3D engine, Duke Nukem is restricted to either going left or right, with the camera swinging around on rails if he should ever turn a pre-set corner. What does this one do? Always With The Sewers ![]() ![]() The danger that 3D Realms faces in agreeing to push out this small franchise canape while they work tirelessly on the main course is considerable, as there's a chance of spoiling the player’s appetite altogether with a lacklustre game instead of whipping up a frenzy of excitement. And there was me thinking it was my birthday or something when I pulled this out of the padded envelope. ![]()
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